name_id=291
icon="SILHOUETTE_icon"

layers_special=0,1,5
layers_high=0,2,5
layers_medium=0,3,5
layers_low=0,4,5
layers_dead=0,6

jedi
zipup


radius=0.1
miny=0
maxy=0.42
scale=2.5
acceleration=10
hit_points=1
punch_weapon_out

helmet_locator=7

sfx_hurt="Tusken_Hurt"
sfx_die="Tusken_Death"
sfx_chatter="Tusken_Call"
chatter_delay=0

tiptoe_speed=0.18
walk_speed=0.6
run_speed=1

head_locator=2
head_joint=0

weapon_locator=0
weapon_shoot_locator=3

move_delay=0.2
lunge_jumpspeed=0.75

jump_speed=2.3

air_gravity=-6.0
water_gravity=0

slam_jumpspeed=3
slam_gravity=-15

shadow_locators=4,5

bsa_default=on

anim_start="splat_new_blasterchar"
action="splat"
blend_in=0
blend_out=0
bsa=off
anim_end

anim_start="walk"
action="walk"
can_play_backwards
fpsec=30
footsteps
frame3=3
frame4=15
anim_end

anim_start="run"
action="run"
fpsec=30
footsteps
frame3=3
frame4=13
anim_end

anim_start="tiptoe"
action="tiptoe"
footsteps
frame3=4
frame4=27
anim_end

anim_start="idle"
action="idle"
anim_end

anim_start="idle2"
type=idle
gun_on
action="idle2"
cycle=off
anim_end

anim_start="jump"
action="jump"
cycle=off
anim_end

anim_start="land"
action="land"
cycle=off
blend_in=0
anim_end

anim_start="fall"
action="fall"
anim_end

anim_start="fallland"
action="fallland"
cycle=off
blend_in=0
no_headturn
anim_end

anim_start="forceChoke"
action="choked"
fpsec=45
anim_end

anim_start="forceLightning"
action="zapped"
fpsec=30
blend_in=0
anim_end

anim_start="punch1"
action="punch1"
cycle=off
blend_in=0
blend_out=0.2
frame1=12
speed=0.1465
fpsec=35
anim_end

anim_start="punch2"
action="punch2"
cycle=off
blend_in=0
blend_out=0.2
frame1=15
speed=0.1465
fpsec=35
anim_end

anim_start="punch3"
action="punch3"
cycle=off
blend_in=0
blend_out=0.2
frame1=13
frame_stop=17
speed=0.1465
fpsec=35
anim_end

anim_start="pullLever"
action="pullLever"
cycle=off
anim_end

anim_start="Helmeton"
action="helmeton"
cycle=off
anim_end

anim_start="TrooperAccess"
action="TrooperAccess"
cycle=off
anim_end

anim_start="push"
action="push"
footsteps
frame3=2
frame4=17
speed=0.3
anim_end

anim_start="buildit"
action="Build"
cycle=on
anim_end

anim_start="slide"
action="slide"
fpsec=35
anim_end

anim_start="forceDizzy"
action="deactivated"
blend_in=0.15
gun_off
no_headturn
cycle=off
fpsec=35
anim_end

anim_start="Grapple"
action="up"
blend_in=0.1
anim_end

anim_start="ride_bantha_new_blasterchar"
action="ride_bantha"
bsa=off
anim_end

anim_start="ride_dewback_new_blasterchar"
action="ride_dewback"
bsa=off
anim_end

anim_start="ride_landspeeder_new_blasterchar"
action="ride_landspeeder"
gun_off
bsa=off
anim_end

anim_start="ride_speederbike_new_blasterchar"
action="ride_speederbike"
gun_off
bsa=off
anim_end

anim_start="ride_hrc_new_blasterchar"
action="ride_heavyrepeatingcannon"
gun_off
bsa=off
anim_end

anim_start="ride_tauntaun_new_blasterchar"
action="ride_tauntaun"
gun_off
bsa=off
anim_end

anim_start="ride_generic_new_blasterchar"
action="ride"
gun_off
bsa=off
anim_end

anim_start="throw_new_blasterchar"
action="throw1"
frame1=8
frame2=12
frame3=20
blend_in=0.2
blend_out=0.2
bsa=off
cycle=off
anim_end
